Skip to content
Prestige Bet Club

3 Pokémon Games That Were Denied the Adoration They Earned

Following a glimpse of world peace courtesy of Pokémon Go, there's no question that the monster collecting franchise is about as popular gaming titles in existence. The iconic Pikachu is just as famous as Mickey Mouse, perhaps even more. The persistent pandemonium surrounding trading card values guarantees near-daily Pokemon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a couple million units. Even, fan-made Pokémon games achieve popularity every year.

Yet despite that ubiquity and popularity, some Pokémon games that are totally overlooked. These represent titles that didn't get their fair shake, or were buried by the excitement of the core series. These are Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have flourished if they had received sequels or modern remakes. Considering these factors, we won't be offering yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?

Pokemon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the battling element of the series, and far too few of them focus on the ordinary realities that would come with living with a companion. Admittedly, modern titles include small features like these in recent entries—you can pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to store monsters from various titles. Critical reception from its launch said Ranch was a poor if not outright hideous game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

As the name suggests, the game is set on a farm where your personal Miis—get this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the rise of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to observe your creatures as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a live stream dedicated to broadcasting the game continuously. The individual who operates the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Strategic Board Game Gone

Are you aware that Pokemon once had an licensed board game with miniatures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.

These poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and content in general," a user declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's scummy business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique board structure made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Absurd Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.


Given dozens of mainline entries and spin-offs, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection despite argu

By

Bonnie Gregory

A visionary writer and innovation coach passionate about helping others unlock their creative genius.

Prestige Bet Club

Type to search articles.